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This page includes old lore! It is no longer relevant to the current Verdict storyline
The world of Verdict is laden with ores, ingots, alloys, and more. They can be extraordinarily, astronomically rare, or so common you might stumble over them on your way through town.
|Some herbs are known only to grow well in wild, untamed conditions. These are most often related to weeds or other garden invaders, but a few benevolent plants simply cannot be grown in a controlled setting easily.
|Counterpart to Stellarite, Nyctite is an infamously frightening material to work with. It's as pitch-black as pitch-black gets, to the point that it seems to absorb light from its surroundings. If pressed against a surface for long enough, the Nyctite will temporarily stain said surface black.
|Counterpart to Nyctite, Stellarite is an inspiring beauty of an ore. It's a gorgeous, sparkling purple, and is notorious for causing blindness- or worse- in unsuspecting smiths. When struck with a hammer or brought to high temperature, Stellarite emits dozens of blazing sparks in every direction.
|Wolfram, occasionally deemed Tungsten, is a very durable but utterly secular metal ore. It holds absolutely zero magical potency or potential, and in some cases has even been known to subtract from quantities of Mana through absorption. Magical energy caught inside of Wolframite is slow to drain away back into the environment. Wolframite has been known to spontaneously explode if overloaded. When the metal is nearing its limit it's known to start to crack and splinter, light oozing from the breaks.
|Cobalt is a rugged and difficult to work with material that functions best as thick plate armor. While heavy, Cobalt's density is a double-edged sword- blades of most other metals would sooner bend or shatter than puncture Cobalt.
|While crippled by its malleability, Gold holds many invaluable purposes for those with a magical inclination. It bolsters one's connection to the Aspects and helps with converting mana into a spell's component parts.
|For those who prefer maneuverability over potency and protection, Silver serves as an excellent alternative to Gold and Cobalt, respectively. It's light-weight, but firm and doesn't bend easily. Excellent for light armor or weapons.
|Mercury fills an unusual role as a liquid metal. While ordinarily useless (except as a meager poison), when kept at low enough temperatures to freeze, Mercury becomes- reportedly- stronger than Steel. How one would do this is up to the user, of course.
|Copper is often conflated with Fool's Gold in the magical world. It serves as a low-end alternative to Gold, providing overall weak durability but decently high magical conductivity. It's also known to conduct electricity relatively well.
|A staple since the beginning of time, Iron is famous for its rigidity and ease-of-use. Many metals are difficult to work with, proving brittle or too malleable when smithed. Even if Iron isn't typically considered high-performance, it's reliable and a good introduction to metalworking.
|It's a fundamental resource to any blacksmith. Coal is useful not only as a fuel source, but as an ingredient in many alloy materials- though most higher-end product involves Meteoric Clay rather than Coal as a source of carbon.
|Generally in Verdict, the term "Alloy" is used to refer to any combination of metals into an ingot, including ingots of a singular type- for simplicity's sake. The Alloys listed are only a fraction of those possible; in reality, there are likely many, many more.
|The world of Verdict is lush with possibilities. The crafting of alloys is certainly no different. In-game, there are dozens of these recipes for you to explore, most of which are left untold. This table is a brief glimpse into what's possible- get creative!
|1x ???, 1x ???, 1x ???
|Traditional metals like Mythril, Orichalcum, and Adamantine are said to exist somewhere in the world of Verdict. Unlike Glimmer, though, their existences are dubious at best. They fall often to simple roles in creation mythos or other fairy-tales, and even the most experienced smiths with a hundred years of age and a lexicon-esque mind cannot truthfully claim to have seen them prior- let alone to know their recipes.
|1x ???, 1x ???, 1x ???
|Glimmer was once thought to be an ore. Over the years, though, humanity has come to realize that this story was simply a cover, and that Glimmer is a man-made product with a lost recipe. While its existence is understood, many doubt the truth of the legend due to its extreme rarity and reportedly monstrously expensive ingredients.
|1x ???, 1x ???, 1x ???
|Morass is a fell, nasty sort of alloy. The substance (not quite a metal) is named for the nasty sort of marshy terrain it's most similar to. It's rare to see and even rarer to see equipment made out of it. This is both for its difficulty in being forged and for its difficulty in being maintained. Morass has the unique property of being gelatinous: it wriggles and it sometimes even drips. Under force and pressure it compresses and hardens rapidly, absorbing a great deal of force before it splits. While used in niche armor solutions (when it can be acquired) it's also rarely used in weapons, where its dripping and oozing blades leave behind debris in wounds that impairs and sometimes even stops the natural healing process.
|1x ???, 1x ???, 1x ???
|For those who do not care whatsoever about sluggishness or magical ability, Blue Steel presents an opportunity. It is a merger of Steel and Cobalt, making it relatively very mundane, but also incredibly dense and heavy.
|2x Steel, 1x Cobalt
|Electrum is one of most complicated alloys that remains well-known to the human population. Its creation involves numerous steps, ultimately resulting in an ingot with exceptional magical potential and outstanding physical durability.
|1x Rose Gold, 1x Bronze, 1x Steel
|Gold by itself is a great magical conductor. However, it's even poorer than Copper at holding up to the passage of time. By adding in Copper, the Gold's magical abilities are boosted, while very minorly shoring-up its stability and malleability.
|2x Gold, 1x Copper
|Bronze is, like Brass, a mixture of Iron and Copper. Unlike Brass, Bronze is almost always an attempt to make Iron less mundane and secular. It's mildly magical but with durability far beyond that of Iron.
|2x Iron, 1x Copper
|Brass is typically the result of an attempt to toughen-up Copper, which has appreciable magical qualities but very poor durability. Brass is something of a medium between the two, with decent-enough strength and magical potency alike.
|2x Copper, 1x Iron
|Steel was discovered long ago and stands as one of the most frequently used alloys of all. It's relatively cheap to make and doesn't take much expertise or effort to successfully craft. It boasts reliable durability and strength.
|2x Iron, 1x Coal
|Black Iron is most often created by accident when attempting to make Steel. Novice smiths will on occasion imbalance the ratio of Iron to Coal, ending up with this moderately less useful material.
|2x Coal, 1x Iron