In Verdict, we have three important pedestals of gameplay. These are Spell Points (SpPts), Stat Points (StPts), and Mastery Points (MPts). Spell Points and Mastery Points are used to purchase spells or spell-like masteries, both types of which have special, involved functions with nuance. Stat Points are unique in that, rather than purchasing a variety of branching, unique 'spells', you spend them on one (or multiple) of seven total unique 'base stats'.
Those seven base stats, what they do, how to buy them, and otherwise will be discussed in-depth within this page.
What are 'Base Stats'?
A 'base stat' as stated above is one of seven unique stats that Stat Points can be spent into. Five of these are Affinities, which boost your damage with and defense against one of the five elements (fire, water, earth, wind, and essence). Two of these are Grace & Reserves, which represent inconsistent gain & consistent gain respectively.
The base stats & their function or benefit:
- Grace - Boosts your Crit Chance (chance to do 50% more damage on a dealt-out tick) and Dodge Chance (chance to reduce an endured tick of damage by 50%).
- Reserves - Boosts your Regeneration Rate (percentage of Max HP & Max MP regenerated per second) and Damage Bonus (percentage damage bonus applied to all damage dealt).
- Ignis Affinity - Boosts your damage with and defense against any Fire, Magma, or Steam spell.
- Aqua Affinity - Boosts your damage with and defense against any Water, Ice, or Body spell.
- Terra Affinity - Boosts your damage with and defense against any Earth, Gravity, or Nature spell.
- Ventus Affinity - Boosts your damage with and defense against any Wind, Lightning, or Sound spell.
- Meta Affinity - Boosts your damage with and defense against any Essence, Crystal, or Light spell.
Why does it cost so much to spend into a base stat?
Short answer: it doesn't! Long answer: Each of these stats, when spent into, largely increase their respective benefit or boost. Unlike many games which leave similar stats uncapped, we wanted big bonuses for each stat point- so they cap at 10! The correct question, now, would be to ask why you can't just cap all seven by the time you're level 70.
Unfortunately, it's not so simple to game the system!
When you spend into a stat initially, it'll only take you a single StPt. for a single point of the stat. As you spend more StPts. into said stat, however, the cost of increasing it goes up, meaning it's very easy to spend into a stat early, but it becomes much harder as you approach 10/10 (in other words, as you approach the stat's cap).
Ultimately, it's up to you to decide whether you'd rather spread out seven stat points across three of your lower base stats or dedicate all of them to getting the tenth point in your highest. A focused stat build will let you do a lot of damage with one element (or have a lot of crit, or etc.), as well as defend adeptly against mages of the same type- but a spread-out stat build will let you face basically any opponent of any element with the same ease as any other.
What're all of the other tabs in the Statistics Menu?
The Statistics Menu (north of the inventory) contains a lot of useful information about, well, your character's statistics! The one you're probably already acquainted with is the spendable menu, which contains the seven base stats you can spend into. However, there are a couple others worth mentioning.
The first, for 'Resources', contains information about your level, your current EXP, your max HP and current HP, max MP and current MP, and HP / MP regeneration rates. The second, for 'Specific Stats', contains information about a variety of specific stats. These include but are not limited to Cooldown Reduction, Damage Resist and Damage Boost, Dodge and Crit chances, etc.
Each of the 'bars' for each stat, resource, or otherwise can be hovered over for additional information about each of those individual items.