Void Geography

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This page includes old lore! It is no longer relevant to the current Verdict storyline

Exiled to an alien and hostile environment, mankind can do little else but acclimate itself to a world that it could have scarcely imagined existed. Around them are thing reminiscent of home, but ever so unnervingly different from the things they once considered to be mundane.

Plains, forests, valleys, swamps, and the rest of the common environs found in The Old World have a place even here, though the exact specifics are just barely different. The verdant fields of barley have been replaced with equally vast swathes of grasses that produce a volatile and flammable oil. To be brief, letting down your guard around the 'familiar' is a quick way to an early death.

The new earth beneath mankind's feet is not the only upset to their natural order. The heavens themselves are far different, yet also are presented in an almost relieving parody of The Old World's. A moon and pseudo-sun still hangs in the heavens, though they too were far from what they would consider natural. Both are far closer and far smaller than their own, but mercifully function the same way for the most part. The moon that would be a sun shines down on the earth, providing heat and light that Maredein had lacked. The moon shines at night, keeping the new world from total darkness in the little hours.

The Lands[edit]

Meteorite Fields[edit]

While the current orbits of nearby natural satellites are for the most part stable, occasionally smaller objects slam together at high-speeds together, the energy released throwing at least some of their previous masses hurtling down to The Planetoid. Meteorite Fields are the bombarded and blasted lands where larger amounts of orbital rock have crashed into the earth, shattering the land and rendering it barren. On the upside, these meteorites frequently are rich in minerals such as rare metals, gemstones, or crystals. Regrettably, the concentration of corrupted crystals seem to draw Crystal Creatures for kilometers around, making these areas treacherous.

Fog Seas[edit]

Eerie areas abundant in elemental water and air, mixing together into a thick enveloping mist that stretches for many kilometers. Navigation and vision is difficult even in the best of times, often barely reaching past a few meters beyond a person's nose. Might be considered by fugitives and those not wanting to be found an excellent hiding place, but hushed rumors tell of shifting figures lurking in the fog, never too far from those desperate enough to stay there too long.

Fray Zone[edit]

Sterile places all creatures save the Crystal Creatures avoid like anathema. For unknown reasons, these areas are weak points in the protective field offered by the Stability Point of The Planetoid. Here, the forces of The Void pull at the strings holding complex creations together - life being quite susceptible in particular. A halfway incompetent, if insane, Weaver could protect themselves for a few hours though would suffer from extreme exhaustion. Pushing any sizeable time past this frame will result in increasingly severe medical complications until total organ failure occurs as every part of the body breaks down, leaving behind only bone in a matter of days.

Ash Deserts[edit]

Large swathes of land marred by blackened sands. The heat in these regions are akin to an oven, easily reaching 55C in the day. The dark sands keep hold of the heat, leaving the nights warm at 25C rather than frigid like an Old World desert would be. Careful preparation would be a necessity to move through the region for any length of time, but the stubborn might have success with creating a settlement here with enough supplies of water and the will to endure. Unique to the area are wiry white trees that sprout intermittently, absorbing rain in the few times precipitation blesses these charred lands. Outside of a major drought, a few liters of fresh water could be harvested from the trunk, but this wouldn't be sustainable for even one person living in the area.

The Heavens[edit]

The First Moon - Blue[edit]

A sterile flat rock much like The Planetoid except smaller. Its flatter surface stares back, providing an area to reflect the Fifth Moon's light at night. It appears to be made of nothing more than pock-marked blue stone. Orbits just outside of The Planetoid's atmosphere, a few thousand kilometers above the ground.

The Second Moon - Violet[edit]

A smaller violet moon that itself orbits the First Moon. Sometimes its orbit dips just within the atmosphere for a few hours. Only at a close approach is it seen that the Moon itself is a perfectly smooth orb minus several craters. Even more strangely, gravity seems to work normally here, though far stronger than its size would suggest, allowing one to circumnavigate it in all directions.

The Third Moon - Green[edit]

Floating two thousand kilometers past the First and Second Moons, this irregular lump of green rock appears as nothing more than a green pinprick in the night's sky.

The Fourth Moon - Red[edit]

An eerie Moon formed of purified red crystal. Mostly remains hidden far below The Planetoid and its atmosphere. At its furthest point it passes beyond the graces of the protective field offering by the Stability Point. Being crystal, it avoids any measurable degradation given its size. On rare occasions, the Fourth Moon will eclipse the Fifth, casting the world into a deep crimson light. One could scarcely imagine the weight of such an alignment...

The Fifth Moon - Orange[edit]

Orbiting at the very edge of safe space, the Fourth Moon blazes bright in the sky, heating The Planetoid and providing light to the entire system. Though classified as a moon, the Fifth Moon has no substance beyond elemental fire, burning bright by its supercharged energy alone.