Difference between revisions of "Races"

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[[Category:Races]]
[[Category:Races]]
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In the murky past, The Old World was seeded with life. Eventually four distinct races came to be known, each with their own patron spirit to bless their lives. While they are still collectively considered human and part of humanity, they still have distinctions which separate them irrevocably from the other strains of mankind. Free will is intrinsic to all of humanity, but there still exists general cultural trends among each race. Individuals are not absolutely beholden to their tendencies, but on average a Hysen may find it more difficult to express outward extremes of emotion than an Esche might.
Long, long ago, in centuries past, there existed a group of four races that roamed the land. As time progressed, these four races blended together in unique ways, even mixing with other, more extravagant peoples from far-off and as-of-yet unknown lands. Now, Verdict- and Rhyst- wield an interesting cast of characters composed of many varied shades, each with their own story and their own traits. This page will primarily address the (presently) most populous player races, though it'll also touch on the rarer and less well-known races as well.
 
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Ultimately, a person is their own person. The kind of individual they become is a mix of their parentage, their culture, their experiences, and their own will.


== [[Human]] ==
== [[Human]] ==

Revision as of 05:24, 24 March 2021

Long, long ago, in centuries past, there existed a group of four races that roamed the land. As time progressed, these four races blended together in unique ways, even mixing with other, more extravagant peoples from far-off and as-of-yet unknown lands. Now, Verdict- and Rhyst- wield an interesting cast of characters composed of many varied shades, each with their own story and their own traits. This page will primarily address the (presently) most populous player races, though it'll also touch on the rarer and less well-known races as well.

Human

You know them and you probably love them too. Over time, the constant merging and mixing of races has produced a very consistent strand of humanity that most have, for obvious reasons, decided to call "humans". While some believe humans to lack many of the specialized traits that the other races bear- and while they'd be correct- humans make up for this significant negative with their uniquely versatile skillset. No human is born with a set-in-stone destiny, and it's often said that an average human can adapt to nigh any environment. Given the proper tools, humans learn quicker than any other.

Aurien

Sometimes believed to be derived from the aloof Faerla, Aurien are infamous for their deep ties to magic. Unlike Faerla, they do not oft consider magic to be their equal or their "ingredient", so to speak, despite how intrinsic it is to their lives. As such, some Aurien are led down a winding path of gluttony, ever striving for more mana and more energy. Even so, though, they are the minority, and the majority of Aurien instead choose to live life as any human would- peacefully, without thought of such wild and unrestrained hungers.

Wildkin

Commonly compared to the wind for its free-flowing breezes, Wildkin are as aloof as any race could hope to be. Historically, they compose a remarkably large portion of the total population of Rhyst, though they tend to come up short as far as city ownership goes. Instead, Wildkin often organize into modernized tribes, collecting their folk of certain varieties and living together somewhere beyond urban bounds. Many believe that a Wildkin of any animal type could exist, though as of the current moment, this spectrum is largely restricted to a handful of terrestrial mammals. As far as we know!