Difference between revisions of "User:FordRaptor"
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FordRaptor (talk | contribs) m (→Catalysts) |
FordRaptor (talk | contribs) m (→Medicine) |
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= Tinctures = | = Tinctures = | ||
= Medicine = | = Medicine = | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EAECF0;" class="mw-collapsible mw-collapsed wikitable" | |||
! scope="col" style="background-color:#68F87C;" width=25|Item | |||
! scope="col" class="unsortable" style="background-color:#68F87C;" width=100|Effect | |||
! scope="col" class="unsortable" style="background-color:#68F87C;" width=100|Cost | |||
|- | |||
| [[File:L_tonic.png|64px]] Lesser Tonic || 10% faster injury healing rate, 2 hour duration || 3 Amber, 1 Coal, 1 Thornroot | |||
|- | |||
| [[File:g_tonic.png|64px]] Greater Tonic || Prevents the '''Tired''' debuff from losing fights when active || 3 Purple Cap, 1 Tempest Core, 3 Starglow | |||
|- | |||
|} | |||
= Food = | = Food = |
Revision as of 21:43, 23 September 2022
Potions
Combat Potions
Combat Potions provide minor buffs to your statistics, only incurring Potion Tolerance as a drawback.
Utility Potions
Utility potions provide out of combat benefits, such as lowered gathering costs, respeccing skills and or spells.
Item | Effect | Cost |
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-10 focus needed to gather for 2 Hours | 1 Gold Ore, 1 Diamond, 1 Curtain Lily, 100 focus |
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1 extra wood gathered per swing for 2 Hours | 10 Wood, 1 Bat Blood, 100 focus |
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Allows the user to refund One Spell or One Skill | 2 Curtain Lilies, 3 Bat Blood, 2 Lotus Flowers, 1 Tempest Core, 100 focus |
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Allows the user to refund up to Three Spells or Skills | 3 Starglow, 3 Tempest Cores, 1 Void Petal, 3 Golem Cores, , 100 focus |
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Refunds 20 points in ALL stats. Cannot refund unspent points. | 10 Thornroot, 1 Lotus Flower, 1 Tempest Core, 3 Starglow, 3 Ethereal Water , 100 focus |
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Provides a varying amount of focus depending on the creators level. Used to provide focus for others. | 400 Focus, relevant skill in Elementalism |
Poisons
Catalysts
Catalysts provide powerful performance enhancers, ranging from out-of-combat focus stimulants, or in-combat drugs that provide positive effects at the cost of a withdrawal once the effect wears off.