Elementalism Spells

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Elementalism is the root of most magic. It is the simplest form to access as an aspiring mage, and thus many mages proceed to this path without even considering the other four. While it was the first to unfold in Rhyst, though, it is not at all the most limiting or limited. Since 700AC, Elementalism has expanded vastly in every direction. Where before a masterful Pyromancer would own at best a handful of fireball-related spells, now a Pyromancer of the same tier may conjure explosions or liquid fire from their fingertips instead.

It is unique in that, unlike most Schools who have split themselves down the middle, Elementalism has instead split into four equal disciplines: Pyromancy, Aquamancy, Geomancy, and Aeromancy.

Aquamancy[edit]

Renewing Tide (Aura)[edit]

Icon Description
Renewingtide.png
Renewing Tide
Passively heal for for (25% of LVL + 25% of Control) a second.

On activation, leave behind puddles of soothing water for 5 seconds. All Soothe you apply is replaced with Rejuvenation, which heals you for 1x Control once a second for the duration.

40s CD / 400 Mana

Frigid Shards[edit]

Icon Description
Fridgeshard.png
Frigid Shards
Crystallize glass-like shards of ice from the air, firing them at your opponent and dealing (3.3x LVL + 4.15x Control) Magic damage on impact (per projectile).

8s CD / 50 Mana

Cavitation[edit]

Icon Description
Cavitation.png
Cavitation
Conjure 11 pressurized bubbles of water that home on your target, each exploding and dealing (0.5x LVL + 1x Control) Magic damage on impact

40s CD / 400 Mana

Refreshing Stream[edit]

Icon Description
Refreshingstream.png
Refreshing Stream
Wash away impurities from you and your party, additional healing each individual for (0.8x LVL + 1x Control) Magic Health.

The heal is raised by 50% if a debuff is cleansed.

10s CD / 300 Mana

Bubble Prison[edit]

Icon Description
Bubbleprison.png
Bubble Prison
Craft a floating orb of water that lazily drifts toward your target over 3 seconds and deals (4.5x LVL + 5.5x Control) Magic damage.

If it hits, it entraps the target in a bubble for 3 seconds that roots and adds 10% Lifeleak.

18s CD / 450 Mana

Freeze[edit]

Icon Description
Freeze.png
Freeze
Entrap yourself in solid ice, stunning yourself and shielding for (15x LVL + 18x Control) Health

The shield will naturally expire after 4 seconds. If the shield is broken before that point, fire Frigid Shards in all directions, each dealing a portion of the lost shield.

26s CD / 650 Mana

Blizzard[edit]

Icon Description
Blizzard.png
Blizzard
Create a whirling storm of 20 snowflakes, all of which deal (1x Control) Magic damage, and apply 1x Chill.

The blizzard lasts 10 seconds.

30s CD / 500 Mana

Summon Pool[edit]

Icon Description
Summonpool.png
Summon Pool
Cause water to rise up in a pool around you for 7 seconds, dealing (2.5x LVL + 3x Control) Magic damage every 0.9 seconds.

Summon Pool heals you and any party members inside of it for 20% of its damage.

14s CD / 150 Mana

Surge[edit]

Icon Description
Surge.png
Surge
Race forward on the crest of a turbulent wave, crashing into enemies and dealing magic damage to any hit. for (6x Control). Puddles apply Soothe (80% Control healtick, 6 seconds) to allies. Magic damage.

14s CD / 250 Mana

Thread Leyline[edit]

Icon Description
Threadleyline.png
Thread Leyline
Sew a leyline between yourself and your lowest health ally for 20 seconds. Whenever either of you are healed, the other receives Soothe.

10s CD / 350 Mana

Bountiful Tide[edit]

Icon Description
Bountifultide.png
Bountiful Tide
Pray to the waters of rebirth, applying 10% Heal Bonus to you and your party members for 6 seconds.

A (5x LVL + 7x Control) Magic heal is split between you and each party member.

18s CD / 380 Mana


Conjure Tonics[edit]

Icon Description
File:Conjuretonic.png
Conjure Tonics
You summon a tonic that accelerates the natural healing process by X% for 60 minutes. 10+20% LVL

Aeromancy[edit]

Cyclone (Aura)[edit]

Icon Description
Cyclone.png
Cyclone
Passively, build up stacks that are expended when you deal damage to deal an additional (25% LVL + 50% Control) Magic damage.

On activation, you lose all active Cyclone stacks and instead gain 10% Armor & Resilience Pierce per stack for 7 seconds.

Concordant Gust[edit]

Icon Description
Congust.png
Concordant Gust
PSlam solid wind into your surrounding enemies, dealing up to(8x LVL + 9x CTRL + 9x STR) Magic damage and knocking them back.

Lightning Bolt[edit]

Icon Description
Lightningbolt.png
Lightning Bolt
Excite the atmosphere and bring down a thunderous strike upon your opponent, dealing (4x LVL + 5.5x Control) Magic damage instantly

Thunder Storm[edit]

Icon Description
File:Thunderstorm.png
Thunder Storm
Call a tempest to the battlefield. For 10 seconds, telegraphed lightning bolts will fall from the sky at randomly-chosen locations around you, each dealing (4x LVL + 5x Control) Magic damage.

Storm Spear[edit]

Icon Description
File:Stormspear.png
Stormspear
Rake across the battlefield after a brief charge-up, dashing toward your target at lightning pace and dealing (10x LVL + 14x CTRL + 14x STR) Magic damage on-contact.

Wind’s Favor[edit]

Icon Description
Windsfavor.png
Wind’s Favor
Stir the wind to your aid, boosting your Move Speed by 25, your Dexterity by 40, and your Dodge Chance by 10% for 8 seconds.

Airburst[edit]

Icon Description
Airburst.png
Airburst
Sail forward on the impact of a shockwave of wind, dealing (2x LVL + 2.5x CTRL + 2.5x STR) Magic damage once on collision with enemies.

Buffeting Torrent[edit]

Icon Description
Buffetingtorrent.png
Buffeting Torrent
Fire a torrent of wind at your target, dealing (2x LVL + 2.5x CTRL + 2.5x STR) Magic damage and knocking them back slightly.

If this ability lands, reduce its remaining cooldown by 50 + 1 per 10 DEX%

Whirlwind[edit]

Icon Description
Whirlwind.png
Whirlwind
Summon galeforce winds that surround you, rapidly dealing (1x LVL + 1x Control) Magic damage to any caught enemies.

Ripping Gales[edit]

Icon Description
RippingGales.png
Ripping Gales
Embody the frigid wind. For 8 seconds, damage has a 30% chance of applying Frail.

Frail: Your armor and resilience are reduced by 1 per stack.


Conjure Feather[edit]

Icon Description
ConjureFeather.png
Conjure Feather
You summon a magical feather that, when crushed, imbues your body with 30 + 1x LVL Travel Speed for 5 seconds.

Pyromancy[edit]

Cremation (Aura)[edit]

Icon Description
File:Cremation.png
Cremation
Passively, hitting an enemy with a Pyromancy spell applies varying amounts of Living Bomb.

On activation, any enemies with Living Bomb explode for (?x LVL + 1x Control) Magic damage per stack.


Fireball[edit]

Icon Description
Fireball.png
Fireball
Launch a ball of coagulated flame forward, dealing (405 + 7x Control) Magic damage, knocking back targets who are hit.

Inflicts Burn which burns targets for 5% of their Max HP over 5 seconds.

6s Cooldown / 50 Mana cost

Rain Fire[edit]

Icon Description
Rainfire.png
Rain Fire
Summon (2+1 per 25 CAP) waves of explosive fireballs that fall from the sky, dealing (7x LVL + 9x Control) Magic damage on hit.

18s Cooldown / 400 Mana cost

Cauterize[edit]

Icon Description
Cauterize.png
Cauterize
Inflict a cleansing, damaging burn on yourself that removes all negative effects and boosts your Control and Strength by 20% for 8 seconds.

You take 8% of your Max HP in damage over the duration.

Scatter Shot[edit]

Icon Description
Scattershot.png
Scattershot
Drop 8 small blasts of fire upon your target, exploding after a 0.25 second delay for (2x LVL + 2.5x Control) Magic damage each.

Explosive Trail[edit]

Icon Description
Explosivetrail.png
Explosive Trail
Unleash a cone of decimating blasts that deal (3x LVL + 4.5x Control) Magic damage on contact after a brief delay.

Megaton Blast[edit]

Icon Description
Megaton Blast.png
Megaton Blast
Charge, rooted, for 1.5 seconds before loosing a devastating explosion that deals (16x LVL + 22x Control) Magic damage to any in range. The blast deals half damage to you.

Combustion Charge[edit]

Icon Description
CombustionCharge.png
Combustion Charge
Propel yourself with numerous explosive blasts, dashing at rapid pace and dealing (7x LVL + 9x CTRL + 4.5x STR) Magic damage to any you contact on the way.

Sweltering Heat[edit]

Icon Description
Sweltheat.png
Sweltering Heat
Bring a terrible flame upon your target. They take (5x LVL + 7.5x Control) Magic damage over 5 seconds and are slowed for the duration.

Taking damage from a Pyromancy spell will apply Burn which burns targets for 5% of their Max HP over 5 seconds.

6s Cooldown / 50 Mana cost

Cone of Flame[edit]

Icon Description
Coneflame.png
Cone of Flame
Unleash a cone of roiling flame, dealing (1x LVL + 2x Control + 1.5x Strength) Magic damage at an extremely fast rate.

Applies Slow and Burn to any targets hit.

Smelt Ores[edit]

Icon Description
Smeltore.png
Smelt Ores
Overheat your surroundings until ore within 4 tiles bubbles down into its purest form.

Each ore smelted consumes 100 + -20% LVL Focus, and the spell proceeds until either 10 seconds are up or you're out of Focus

Geomancy[edit]

Magnetism (Aura)[edit]

Icon Description
Mangetism.png
Magnetism
Passively, your slow and Heavy Slow debuffs last 25% longer and you gain 5% Damage Resist

On activation, continuously pull your target towards you for 4 seconds.

24s CD / 200 Mana

Geospike[edit]

Icon Description
Geospike.png
Geospike
Crush the ground underfoot, causing a spike of earth to rise up and chase down your target. It deals (4x LVL + 5x Control + 2.5x Strength) Magic damage and slows for 2.5 seconds.

6s CD / 300 Mana

Tremor[edit]

Icon Description
Tremor.png
Tremors
Send waves of earth spikes forward, dealing (2 LVL + 2x Control + 2x Strength) Magic damage and briefly slowing any enemies hit.

The user is slowed heavily for the duration.

12s CD / 50 Mana

Tectonic Shell[edit]

Icon Description
Tectonicshell.png
Tectonic Shell
Force stone to aid you, shielding you from 95% of all damage for 5 seconds.

Roiling pools of magma rise up below you for the duration, dealing(4 LVL + 4 Control) Magic damage a second.

28s CD / 600 Mana

Magma Pool[edit]

Icon Description
Magmapool.png
Magma Pool
Uproot the lifeblood of the earth, churning the ground into a pool of magma that lasts 6 seconds and deals (4x LVL + 6 Control) Magic damage every 0.8 seconds.

20s CD / 400 Mana

Core Rend[edit]

Icon Description
Corerend.png
Core Rend
Rip the lifeblood of Rhyst up from under you in a cross formation, conjuring magma tiles that last for 8 seconds and deal (4x LVL + 6 Control) Magic damage every 0.8 seconds.

30s CD / 400 Mana

Metal Skin[edit]

Icon Description
Metalskin.png
Metal Skin
Plate your skin in solid metal, shielding yourself for (10x LVL + 5x Control + 3.5% HP) health for (5 + 1 per 50 CAP) seconds

18s CD / 500 Mana

Binding Chains[edit]

Icon Description
Bindingchains.png
Binding Chains
Fire chains out toward your target, attaching if hit.

Recast to rip trapped targets for (8x LVL + 9x Control + 9x Strength) Physical damage, pulling them toward you at a rapid pace.

16s CD / 450 Mana


Iron Eruption[edit]

Icon Description
Ironeruption.png
Iron Eruption
Merge the metals of the earth into 8 large spikes that rise up around you. Each pillar deals (4x LVL + 5x Control + 5x Strength) physical damage and inflicts 10x Maim

10s CD / 250 Mana

Faultline[edit]

Icon Description
Faultline.png
Faultline
Rend open bedrock and fashion several deadly spikes as a trap for the unwise. Hit enemies are dealt (5x LVL + 6x Control) Magic damage and are Heavy Slowed for 2 seconds.

16s CD / 100 Mana

Conjure Ore[edit]

Icon Description
Conjure Ore.png
Conjure Ore
You forge earth itself into a dense ore, with a chance to create rarer ores that increases with your level.

10 CD / 50 Mana, 300 focus