Potions
Combat Potions
Combat Potions provide minor buffs to your statistics, only incurring Potion Tolerance as a drawback.
Item
|
Effect
|
Cost
|
Lesser Mana Potion |
5 Capacity for 1 Hour |
1 Starglow, 2 Nightberry, 100 focus
|
Greater Mana Potion |
15 Capacity for 1 Hour |
1 Silver Ore, 3 Nightberry, 3 Starglow, 100 focus
|
Potion of Mana Regeneration |
25 MP/s for 1 Hour |
2 Malachite, 1 Tree Heart, 1 Lotus Flower, 1 Void Petal, 100 focus
|
Lesser Health Potion |
5 Constitution for 1 Hour |
3 Thornroot, 3 Thistleleaf, 100 focus
|
Greater Health Potion |
15 Constitution for 1 Hour |
1 Curtain Lily, 3 Thistleleaf, 3 Thornroot, 100 focus
|
Potion of Regeneration |
25 HP/s for 1 Hour |
5 Amber, 1 Tree Heart, 1 Curtain Lily, 1 Bloodroot, 100 focus
|
Utility Potions
Utility potions provide out of combat benefits, such as lowered gathering costs, respeccing skills and or spells.
Item
|
Effect
|
Cost
|
Collector's Brew |
-10 focus needed to gather for 2 Hours |
1 Gold Ore, 1 Diamond, 1 Curtain Lily, 100 focus
|
Lumberjack's Aid |
1 extra wood gathered per swing for 2 Hours |
10 Wood, 1 Bat Blood, 100 focus
|
Bottled Neglect |
Allows the user to refund One Spell or One Skill |
2 Curtain Lilies, 3 Bat Blood, 2 Lotus Flowers, 1 Tempest Core, 100 focus
|
Potion of Dereliction |
Allows the user to refund up to Three Spells or Skills |
3 Starglow, 3 Tempest Cores, 1 Void Petal, 3 Golem Cores, , 100 focus
|
Impairment Potion |
Refunds 20 points in ALL stats. Cannot refund unspent points. |
10 Thornroot, 1 Lotus Flower, 1 Tempest Core, 3 Starglow, 3 Ethereal Water , 100 focus
|
Conjured Drink |
Provides a varying amount of focus depending on the creators level. Used to provide focus for others. |
400 Focus, relevant skill in Elementalism
|
Poisons
Item
|
Effect
|
Cost
|
Lesser Toxin |
100 Magic damage/s taken for 1 Hour |
1 Coal Ore, 3 Purplecaps, 3 Nightberries, 100 focus
|
Mana Toxin |
-10 Mana/s for 1 Hour |
1 Wolfram Ore, 3 Purplecaps, 3 Nightberries, 100 focus
|
Debilitating Brew |
-5 to all attributes for 1 Hour |
1 Barracuda, 10 Purplecaps, 1 Lotus Flower, 100 focus
|
Catalysts
Catalysts provide powerful performance enhancers, ranging from out-of-combat focus stimulants, or in-combat drugs that provide positive effects at the cost of a withdrawal once the effect wears off.
Item
|
Effect
|
Cost
|
Wormwood |
+6 Focus Regen/minute, -500 Max Focus, Vision Warping, 4 Hour Duration |
1 Wood, 3 Lotus Flowers, 1 Tree Heart, 5 Purplecaps, 100 focus
|
Sundrop |
20% of all damage taken delayed over 5 seconds, Sundrop Withdrawal, 4 Hour Duration |
1 Void Petal, 5 Gold ore, 10 Amber, 100 focus
|
Faedust |
10% Damage Bonus, Faedust Withdrawal, 4 Hour Duration |
1 Fairy Tear, 5 Nightberries, 1 Bloodroot, 5 Purplecaps, 100 focus
|
Euphoria |
15 HP/s, 15 MP/s, 5 Damage Resist, 25% faster injury healing, Euphoria Withdrawal 4 hour duration |
1 Bloodroot, 3 Tree Hearts, 1 Golem Core, 5 Ethereal Water
|
Tinctures
Stat Tinctures, which when consumed, provide a permanent buff of two extra stat points depending on the tincture consumed. Only Twenty five tinctures may be consumed on
Item
|
Effect
|
Cost
|
Capacity Tincture |
2 Capacity |
3 Thistleleaf, 3 Starglow, 3 Onyx, 100 focus
|
Constitution Tincture |
2 Constitution |
3 Thornroot, 3 Purplecap, 3 Amber, 100 focus
|
Dexterity Tincture |
2 Dexterity |
3 Thornroot, 3 Nightberries, 3 Quartz 100 focus
|
Control Tincture |
2 Control |
3 Thistleleaf, 3 Starglow, 1 Malachite, 100 focus
|
Strength Tincture |
2 Strength |
3 Thornroot, 3 Purplecap, 1 Diamond, 100 focus
|
Medicine
Medicine helps prevent certain debuffs, and treat wounds incurred through risky combats.
Item
|
Effect
|
Cost
|
Lesser Tonic |
10% faster injury healing rate, 2 hour duration |
3 Amber, 1 Coal, 1 Thornroot
|
Greater Tonic |
Prevents the Tired debuff from losing fights when active |
3 Purple Cap, 1 Tempest Core, 3 Starglow
|
Numbing Paste |
5 Con per injury |
3 Quartz, 1 Iron Ore, and 1 Thistleleaf
|
Pain Inhibitor |
10 Con per injury |
10 Butterfly Wings, 2 Ectoplasm, 3 Bat Blood
|
Gauze |
30% faster injury healing rate, 24 hour duration |
1 Thistleleaf, 3 Thornroot, 5 Wood, and 1 Deer Leather
|
Sewing Thread |
Heals 12 hours + (1 hour per 1000 medical EXP) on wounds |
1 Thistleleaf, 1 Deer Leather, 1 Iron, and 1 Thornroot
|
Food
Food provides a varied amount of in combat and out of combat buffs. Prepared meals, of a certain tier, each provide their own buff. Higher tier foods last for longer, but do not give anymore statistical advantages. For the sake of cataloging, the five available buffs will be listed separate from each meal, rather than listing the given effect per item.
Food Buffs
Buff Type
|
Effect
|
Acquisition
|
Well Fed |
10HP/s, 900 Focus/hr, x Travel Speed |
Eating any cooked food item.
|
Deer's Gallop |
5 Move Speed, 5 Travel Speed |
Eating any prepared Deer food item.
|
Boar's Strength |
3 Control, 3 Strength |
Eating any prepared Boar food item.
|
Fish |
-0.5 Dash Cooldown |
Eating any prepared Fish food item.
|
Le Froge |
+10 Dexterity |
Eating any prepared Frog food item.
|
Basic Food
Item
|
Effect
|
Cost
|
Cooked Venison |
Wellfed Buff |
1 Raw Venison, 1 Coal, 100 Focus
|
Cooked Boar Leg |
Wellfed Buff |
2 Raw Boar Legs, 1 Coal, 100 Focus
|
Cooked Frog Skewer |
Wellfed Buff |
1 Raw Frog Skewer, 1 Coal, 100 Focus
|
Jerky
Roasts
Misc.