Alchemy
Alchemy is the skill tree that allows one to create a variety of powerful tonics, potions, tinctures, weapon oils, and even drugs. These range from supplements to give you an edge in combat, to permanent stat buffs of your choosing.
Alchemy is done at a File:Cauldron.png Cauldron or a Manaforge(?)
Any materials with a * next to them mean that extra experience is required to craft them.
Tier 1 Skills[edit]
Tier 1 Alchemy has an experience bar of 100 EXP, with each craft providing some EXP towards the total. The skill costs 10 Skill Points.
Energizing[edit]
Energizing unlocks the ability to craft potions that temporarily increase your Capacity or the regeneration of your Mana, at the cost of inflicting a 4 hour debuff called Potion Tolerance, which prevents taking another potion for the duration.
The skill costs 10 Skill Points, and requires Tier 1 Alchemy.
Rejuvenation[edit]
Rejuvenation unlocks the ability to craft potions that temporarily increase your Constitution or the regeneration of your Health, at the cost of inflicting a 4 hour debuff called Potion Tolerance, which prevents taking another potion for the duration.
The skill costs 10 Skill Points, and requires Tier 1 Alchemy.
Toxicology[edit]
Toxicology unlocks the ability to craft a variety of poisons and toxins, inflicting a negative effect onto the user(?), hindering their performance for a time.
The skill costs 10 Skill Points, and requires Tier 1 Alchemy.
Tier 2 Skills[edit]
Tier 2 Alchemy has an experience bar of 1000 EXP, with each craft providing some EXP towards the total. The skill costs 10 Skill Points, and requires Tier 1 Alchemy.
Oils[edit]
Oils unlocks the ability to make Alchemical Weapon Oils , which confer various buff depending on the herbs used in the creation of an oil. Up to three herbs of any kind must be used in the creation of an oil, their effects stacking.
The skill costs 10 Skill Points, and requires Tier 2 Alchemy.
Regret[edit]
Regret unlocks the ability to craft potions that allows the imbiber to Refund Statpoints, or Spellpoints.
The skill costs 10 Skill Points, and requires Tier 2 Alchemy.
Potential[edit]
Potential unlocks the ability to craft various Stat Tinctures, which when consumed, provide a permanent buff of two extra stat points depending on the tincture consumed. Only Twenty five tinctures may be consumed on a single character.
The skill costs 10 Skill Points, and requires Tier 2 Alchemy.
Productivity[edit]
Productivity unlocks the ability to craft brews that improve the efficiency of gathering actions, allowing the users to get more out of their Focus pool before having to regenerate.
The skill costs 10 Skill Points, and requires Tier 2 Alchemy.
Tier 3 Skills[edit]
Tier 3 Alchemy has an experience bar of 10000 EXP, with each craft providing some EXP towards the total. The skill costs 10 Skill Points, and requires Tier 2 Alchemy.
Catalysts[edit]
Catalysts unlocks the ability to craft powerful performance enhancers, ranging from out-of-combat focus stimulants, or in-combat drugs that provide positive effects at the cost of a withdrawal once the effect wears off.
The skill costs 10 Skill Points, and requires Tier 3 Alchemy.
Potion Breakdown[edit]
Potion Break unlocks the ability to break down the contents of a potion, with a chance of returning the contents that were used to produce the potion. Low success rate.
The skill costs 10 Skill Points, and requires Tier 3 Alchemy.
Transmutation[edit]
Transmutation unlocks the ability to transform five ores into five different ores, at the cost of some reagents.
The skill costs 10 Skill Points, and requires Tier 3 Alchemy.
Tints and Pigments[edit]
Tints and Pigments unlocks the ability to craft dyes, which are used to dye clothing, armour, and weapons.
The skill costs 10 Skill Points, and requires Tier 3 Alchemy.
The skill costs 10 Skill Points, and requires Tier 3 Alchemy.