Draconians

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Draconians
Draconians.jpg
Male / female Draconians.
Details
FactionIsegrád
LifespanNormal (~100 yrs.)
PopulationMedium
Average Height6'2" / 5'6"
Hardier than any other, born to brace frigid winds.

Draconians are, as far as we are aware, one of the oldest races in Rhyst. They were discovered by Balin Sketch some two hundred years past in the Coil, which is their term for a lengthy chain of tunnels connecting the underground caverns of the Dessica desert. It is here that most of their kind once resided, though they've since all but migrated to the interior of Isegrádian walls. For reasons not totally understood, many Draconians feel a great bond with the inhabitants of the tower city despite its differences from their original home, implying that Balin Sketch's pact was strong enough to pass through generations.

Appearance[edit]

Draconians are relatively straight-forward in appearance, though they do have some variance in ways that remind one of the Wildkin. Their most obvious trait would be their horns and scales, which grow in unique shapes and patterns across their body. The large majority of Draconians bear a single pair of large horns, but some have two, three, or even four pair, depending on their parents and random chance. Their size typically scales down with quantity. The color of these scales and horns is usually a dark black, but they can be red, yellow, or even gold as well.

In terms of height, the Draconians are the most dimorphic, with males averaging a height of 6'2" while females average 5'6". If they pursue magic to a degree, they can also gain a set of wings that match their horns and scales, though the specifics of how this happens is not well-known to those outside the race. The color of the skin of the wings depends on personality and the element which the Draconian has attuned to most in life.

Culture[edit]

Draconian culture has entered a rough stage as of late, but tall tales of the olden days remain as memories of what once was. Parents pass them to their children, and they pass them to their children. They tell of Zahhak, an ancient dragon like no other whose domain over fire knew few bounds. It is this dragon whom they worshipped, residing in the Coil at his behest. Through their worship of Zahhak, they gained their draconic traits, then their elemental connection. And over the many following years, Draconians learned of the Four Talons.

While elder Draconians speak of the Talons as relics, modern Draconians know they are only a set of tenets meant to represent the four elements. Despite their initial connection to fire through Zahhak, it is via the Talons that Draconians can learn to embrace other elements instead, becoming earth, wind, or water aspected if so desired. The Talons represent Valor, Versatility, Fervor, and Tenacity, respectively.

The Night of Frost[edit]

Few events were as devastating to a race as the Night of Frost was to the Draconians, and for more reasons than just the cold. Sure, the cold killed a great many people, but the source of the cold was what shook the Draconians to their core. For hundreds- hell, perhaps thousands- of years, they remained at the side of Zahhak, developing their traits to become more like him and his race. For that long era, he did naught but slumber, speaking only very rarely to the best of his kin via telepathy- or so the stories go. Yet in one fell swoop, without so much as a trace, the colossal dragon whose figure had remained utterly dormant for oh-so-long was... no more.

Not dead, mind, but gone. Explicitly gone, with such immediacy that there does not currently exist a human nor a Draconian who can accurately explain what happened in that moment. For weeks, this inspired distaste between the Draconians and the Isegrádians, for the obvious answer was that they'd broken their pact and somehow managed to take the dragon. This thought, though, was dispelled by the sheer impossibility of the act: Zahhak was ancient, and stronger alone than even a group of cities combined. No single city could have abducted the dragon, not without horrible casualties.

The truth remained, though, that Balin Sketch had made some sort of deal with those closest to Zahhak so many years ago. The protections placed on the Draconians were appreciated, but... what had he received in turn?

Abilities[edit]

Draconian Might: You receive +10 Strength.

Draconian Vitality: You receive +10 Constitution.

Dragon Fang: Swipe at your opponent for 150+4*[Strength]+1*[Control]+2*[Dexterity] physical damage. Applies Burn, Slow, Frail or Lifesteal depending on Draconian element. [8 CD / 80 Mana]

Wings Of Fire {Aura}: Scaling chance to apply 1* Burn on hit. On activation, emanate flame for 5 seconds that applies burn and slows enemies hit. [30s CD / 300 Mana] (Burn): Applies a damage over time effect that deals 0.2 Max Health as magic damage per second.

Wings Of Wind {Aura}: Scaling chance to apply 1* Frail on hit. On activation, gain 10* Blessed Wind. [30s CD / 300 Mana] (Blessed Wind): Gain 5 Dexterity and 10 Move Speed per stack.

Scales Of Earth {Aura}: Passively, gain up to 10x Stone Plating. On Activation, consume all Stone Plating stacks and gain 10 Move Speed and 5 Control/Strength per. [40s CD / 300 Mana] (Stone Plating): Gain 1 Armor & Resillience per stack.

Wings Of Water {Aura}: Passively, heal for 5+34%[Control]+17%[Strength] Health per second. On activation, gain 25% Lifesteal for 10 seconds.

Only one aura can be selected.

Notable Draconians[edit]

  • This could be you!

Trivia[edit]

  • Draconians are factually derived from the Aiphe and Esche of the Beta, though it's implied it was a different group many centuries before the Valley came about.