Difference between revisions of "Fort Urosil"

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====Wealdwalker Captain Ana Ka'rimah====
====Wealdwalker Captain Ana Ka'rimah====
''1023-Current''<br>
''1023-1048''<br>
Commander in chief of the Wealdwalkers and bodyguard to the Council, Ana Ka'rimah is a woman of little mirth and intense presence. A former Imperial soldier, veteran of Kal Azul, she arrived in Sarea shortly after the year 1018 and immediately ingratiated herself among the Arlandrians, owing to the long history of mistreatment of Wildkin by the Empire. She has since quickly risen through the ranks and cultivated a personality of angry no-nonsense humorlessness that is, to this day, still her most defining quality.  
Commander in chief of the Wealdwalkers and bodyguard to the Council, Ana Ka'rimah is a woman of little mirth and intense presence. A former Imperial soldier, veteran of Kal Azul, she arrived in Sarea shortly after the year 1018 and immediately ingratiated herself among the Arlandrians, owing to the long history of mistreatment of Wildkin by the Empire. She has since quickly risen through the ranks and cultivated a personality of angry no-nonsense humorlessness that is, to this day, still her most defining quality.  
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''Deceased (1027-1048)''<br>
''Deceased (1027-1048)''<br>
Native of Aquitania, Sazha was a lionkin and accomplished Druid and Oneiromancer. As the Chronicler of the Fort of Urosil, she spent much of her time recording historical events for the annals of the Fort's library. A well-respected doctor, her credentials were earned under Tikale's esteemed tutelage. An effervescent empath, she was oft found bending an ear to hear the troubles of the people of Urosil and beyond. The foremost conductor on seeking out Sylva for a unity with Arlandria, the healer and doctor for those surging into the Faewild to unearth Vainglory and discorporate Rel'kath from beginning to end, Sazha Bordeleau's final moments would be in sacrificing her life and body for her companions storming the Viridian Gaol under the Mark of Unity.
Native of Aquitania, Sazha was a lionkin and accomplished Druid and Oneiromancer. As the Chronicler of the Fort of Urosil, she spent much of her time recording historical events for the annals of the Fort's library. A well-respected doctor, her credentials were earned under Tikale's esteemed tutelage. An effervescent empath, she was oft found bending an ear to hear the troubles of the people of Urosil and beyond. The foremost conductor on seeking out Sylva for a unity with Arlandria, the healer and doctor for those surging into the Faewild to unearth Vainglory and discorporate Rel'kath from beginning to end, Sazha Bordeleau's final moments would be in sacrificing her life and body for her companions storming the Viridian Gaol under the Mark of Unity.
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[[File:Ana.png|left|127px]]
====Wealdwalker Captain Ana Ka'rimah====
''Deceased (1023-1048)''<br>
Former Commander in chief of the Wealdwalkers and bodyguard to the Council, Ana Ka'rimah was a woman of little mirth and intense presence. A former Imperial soldier, veteran of Kal Azul, she arrived in Sarea shortly after the year 1018 and immediately ingratiated herself among the Arlandrians, owing to the long history of mistreatment of Wildkin by the Empire. She rose over the years through the ranks and cultivated a personality of angry no-nonsense humorlessness, but a stern, protective streak towards her charges. Loyal to a fault and adhesive to the law, Ana Ka'rimah remained Fort Urosil's most dogged and aggressive force for direct action and intervention. Earning the Mark of Might in Nevanerro's games, though it would change hands to her successor to the post, she would die in the struggle against the Archdevil Omen, her soul ripped out amidst a blazing surefire of defiance in order to win the Dragons' freedom from the Viridian Gaol.
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{{Arlandria}}
{{Arlandria}}
{{Sarea}}
{{Sarea}}

Revision as of 03:55, 30 October 2022

The Realm's Radical Bastion.

Summary

Fort Urosil; A military enclave of the socialist council-republic, the Realm of Arlandria. Established by one of the major powers of Rhyst on the shores of Sarea as a part of the turn of the millennia colonization of the isle, Fort Urosil has managed to make itself a divisive entity; if one whose service on the field is unquestionable. A loyal and tight-knit force, exceptionally focused on combatting the cults and forces of Oberon and Vul'karik, the defeat of the most major demons and armies' successes lie at their feet.

However, their equally worrying propensity for subverting and holding onto the powers of the extraplanar is well known. Witches have sought 'redemption', demons held for profane experiments, and the welding of magic to their own soldiers through questionable means is known across Sarea.

Whispers surround the powers at the top. The aging vanguard of those Arlandrians who first defended Sarea are spoken of to have been warped; Body, mind, and soul to powers from beyond. A fairy, a shimmerbeast, and a high faerlan? Cultists to Titania, the Shimmer, and the Unseelie...? And their notable aggression and incursions to pursue their brand of justice has assuredly not rendered them universal allies.

Whatever the truth may be, the expectations of Arlandrian culture remain in full effect, and the upper echelons remain intense and steadfast to those above them. But, for how long? Compelled by what magic? It's said that their ranks swell with defectors and misfits from abroad.

The Wealdwalkers continue to march, regardless.

Location

Set in the forested foothills of southern Sarea, an ancient keep is renovated at the top of a tiered embarkment of rock. The original builders of Fort Urosil remain shrouded in mystery. Numerous walls and crumbling columns seemingly date back decades, or even centuries past the apparent arrival of the island; Arlandrian forces arriving in 998 began the work needed to revamp the structure to modern standards and workability for the forward base of operations on the newly discovered isle.

Surrounded in eerily vibrant foliage, the trees and underbrush in the Fort is maintained along the tiers of it- Branches are carefully interlaced over roads to provide shelter from rain and sunlight, guided through druidic power. Perennially blooming flowers are shifted about and replanted with the seasons along the dirt roads; And magically reinforced ivy crawls along walls that it should be tearing down, instead affixing and ready to blossom into magical shielding to protect the fortifications under assault.

The base spreads out into farmland amidst the temperate forests that never seem to truly succumb to winter frost, nearby to the lower lakes. Civilian housing takes up most of the second tier of the hilltop beyond the first series of walls, and another ring protects inner shops and services up the stairwell in a smaller concentration, before funnelling up to government and army critical residences, before the inner keep demarcates the top of it.

Fuelled by what is now known as the nominal tree, Urosil, root of Yggdrasil stands and grows out from the inner keep, winding around it's processes. The breath of life constantly surges around it, and the power of Titania flows through the flora nearby. Glossy branches tipped in blue, cherry blossom pink, and darker scarlet show themselves from amidst it. The shores of the nearby lake have bottoms laced with reflections of glass- The faewild affect having long seeped into the ruins. However, harvests are bountiful, and the fruit that blooms in these trees is supernaturally saccharine.

History

Foundation

Renovated from ruins by the initial scouting expeditions, and woven together and irrigated by druids and botanists alike, Fort Urosil is a renovated structure from ancient remnants; Shifting it from a basecamp of scouts to a full enclave and settlement of Arlandria in YR 1000.

The Arlandrian military enclave was originally set up with Seer Ivy's Grace, Seer Verdan's Phyto, and Seer Naakesh D'arcy, in council with expedition leaders; Sylvan Guard Captain Onyx Thyrn, Seeker Captain Celica Eo Calanna, and Wealdwalker Captain Zenaris. The fort is nominally named, to current public knowledge, of the sprout of Yggdrasil so named that resides at the center of the fortress to gird off the forces of the Convergence; Brought directly as a sapling from the mainland.

They had a diplomatic agreement from the early agreement of YR 1000, soon after first landing, with Isegradian counterpart Providence; However, this collapsed formally under the declaration of Operation Oberon in Providence. The attempt to jail and bind Faerla to service against the High Faerla under the thought that the faeborn could be mind controlled lead to a formal embargo that ended with the release and reimbursement of those affected. Even so, it left the situation between the bastions of the major powers uneasy by the time of YR 1006.

Fort Urosil has made it's presence known to some infamy as the foremost extension of law across the broad of the Sarea. The toes of many independent settlers have been trampled by their dogged pursuit of bandits, necromancers, and warlords; However, few can contest the proactivity of the Arlandrian forces on Sarea, who have often been the first to rush to aid allies or scourge enemies of the Realm alike; Some merely wish they were less so.

With public-available trial logs, it was the head of defeating the initial rogue's gallery of criminals on the nascent face of Sarea in the early years, and has had a heavy hand since in setting out in defense of the spirits. Leading the first clash against the ancient Arcadian king Nexus, when he was unsealed from underneath the Caldera, and carrying a majority of forces against the invitation of the High Fae Nirya and and Rakshasa Eight after early investigations located their presence.

Split into major expeditionary branches of the Seekers, research and development, and the Sylvan Shield, physical forces, Fort Urosil continues to hold a strong presence on Sarea into the 10s.

With the vanishing of Seer Verdan's Phyto early in the YR 1000, thought to have been one of the earliest victims of the High Faerla, Captain Eo Calanna held the position of Acting Seer for several years, and ultimately abdicated the role to the new appointment Seer Van'chiriel Enathrae. Captain Onyx Thyrn's recall to the mainland lead to Captain Mercury and Captain Clementine's appointment by YR 1006.

Convergence Era

Mire Incursion Era

Viridigaol Era

Official Forces

The Wealdwalkers

Seekers

Sylvan Guard

Major Figures

Current Leadership



Chiriel.png

Seer Van'chiriel Enathrae

1003-1006 (Captain) 1006-Current
The gem-haired Eldest Seer of Fort Urosil. Following the absence and retirement of the settlement's initial Seers, secretariat Van'chiriel Enathrae was first raised to Captain of the Sylvan Shield in the stead of Onyx Thyrn, and then chosen for the role of Seer after Eo Calanna's retirement from service. He was quickly revealed as a war-weapon of Arlandria, sent to fighting on the front lines. While considered a profane and disgusting entity by many as a fleshbound fragment of the Shimmer, under his leadership Fort Urosil has remained a vanguard for Rhyst, even having the exceptionally begrudging respect of some of the Spirits despite his nature. Though many shy from the Seer - whispering of their horrid, body warping abilities and their devouring of the dead, the entity has retained his seat through stint of action and the loyalty of those who have seen his work. None have yet ousted him in the half-century of his control of Fort Urosil on Sarea, often dictating its' political direction. Having halted the destruction of Sarea by Nexus Averant, rescuer of Princess Valeria Rane of Highshield, and lead the discorporation of Rel'kath and the reclamation of the Sylvan dream. His current publically stated ambition for Fort Urosil is in spearheading the return of Yggdrasil to the Faewild... An idea that should leave much of the Realm discomforted.

Iri.jpg

Seer Iriel'sa Enathrae

1043-1045 (Lieutenant) 1045-Current
Uplifted to her post after the retirement of Seer Owain Skarn, Iriel'sa Enathrae was appointed quickly from Lieutenant with the repositioning of Marshal Honor Solana. Having served in her youth to even subdue demons with the strength of her magic, Iriel'sa Enathrae graduated from Nera Academy to rapidly display magical acuity of the faerla from a young age. Honed and practiced against the worst of the cult. Having journeyed alongside her elders to reach the sanctum of Sylva within her Reverie and begin the negotiation for the support of Arlandria, and pacted with the heart of a star to manifest the first beginnings of astral magic, Iriel'sa was voted by heavy majority to step up to the role of Seer in order to spearhead the next generation.


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Seer Gwendolyn Boughspoken

1016-Current
Blessed as a Fairy to succeed them, Gwendolyn Boughspoken first succeeded Kraeshir on the council. Later, she would form the third of the triumvirate of the Fortress raised from the council after the retirement of Red Ash since 1021. Bright and whimsical, Gwendolyn has served as Urosil's protector and caretaker since her bond forged with the essence of Titania's servants, seeking to return the Great Tree once more to the First Grove. On the front line against the extraplanar threats to Rhyst time and time again, and her small, flickering presence is often found on shoulder or flitting about the square. She is, equally, a menace to Maxwell's storage room.

Tikale.jpg

Medical Officer Tikale

1016-Current
A lionkin whose only known Sarea as a home, she was raised by her father, who most know as The Physician, to aid the isle in overcoming the Convergence. A bright-eyed cynic, she's since become a stalwart proponent of Rhyst. She tirelessly works to aid the sick and injured, never quite able to distance herself from the allure of knowledge, books, work, or research. A scuttler is often seen aiding her in some way, a friend she made from working with Dirt that has never left her side since.


Ana.png

Wealdwalker Captain Ana Ka'rimah

1023-1048
Commander in chief of the Wealdwalkers and bodyguard to the Council, Ana Ka'rimah is a woman of little mirth and intense presence. A former Imperial soldier, veteran of Kal Azul, she arrived in Sarea shortly after the year 1018 and immediately ingratiated herself among the Arlandrians, owing to the long history of mistreatment of Wildkin by the Empire. She has since quickly risen through the ranks and cultivated a personality of angry no-nonsense humorlessness that is, to this day, still her most defining quality.

Seeker Captain Cerise Calanna

1036-Current
[Pending]

Former Leadership



Ivy.jpg

Seer Ivy's Grace

Retired (1000-1007)
A relatively diminutive Hedera, Grace not only served as the primary contact on the expedition and established the First Providence-Urosil Alliance, but also served as Chief Justice for judicial matters, assuring harmony through being the primary organizer throughout the early 1000s, overseeing much of the initial handling of the Fort's affairs throughout her tenure. Known for her strong opinion on justice and proactive combatance of threats, Grace's staunch and passionate assertations on Sarea on behalf of opposing what she felt to be injust earned both devoted loyalists and displeased opposition. Stepped down from the position into retirement for a happy romantic union with Molly McKevitt of Lilymire in ER 1007.

Naakesh.png

Seer Naakesh D'arcy

Retired (1000-1009)
A masked Faerla known for a reticent demeanor. Expert of knowledge on Yggdrasil, and the planes beyond, Seer Naakesh D'arcy was the Council's choice for reference on dealing with extraplanar contact and research. Known for their reclusion following the disappearance of her significant other, Seer Naakesh generally emerges in regards to requests for consultation on such matters.


Eo.jpg

Seer Eo Calanna

Retired (1000-1006)
A decently statuesque and slender Faerla, Eo served as the head researcher of the Arlandrian expedition into the Isle of Sarea, and was later appointed diplomatic liaison to Providence in the early 1000s and served as the spearhead of the research expeditions during Fort Urosil's time. She was promoted from the rank of Expeditionary Captain to Seer right before the turn of the year 1001, with the mysterious disappearance of the intended Seer, Verdan's Phyto. She stepped down from the position in YR 1006, to pursue research directly and depart from the political to focus more on advancement of understanding of the Sylvan Dream and the Faewild on behalf of Arlandria and all of Sarea.

RedAsh.png

Seer Red Ash

Retired (1009-1021)
A jaguarkin from Riven Ark who pledged his services to Fort Urosil and Arlandria at the landing of the expedition, and formally swore fealty in the year 1002. The expert on entities of the Void and a known ritualist, he lead research into the condition of Nexus Averant. Alongside researcher Ri and medical expert Tikale, he re-empowered the sigil of Briar Six and fought through the depths of Arcadia to bring the former King of Arcadia and the wayward Hederan smith peace at last, hundreds of years later. The Head of Internal Security, he oversaw operations and protected Fort Urosil from threats, alongside aiding new recruits to the Sylvan Shield. Retiring in the early 20s after a decade-long of service, he returned to his homeland of Riven Ark to enact changes.

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Seeker Captain Kraeshir Thalraen

Retired (1009-1015)
A Seeker and Archeologist who was previously the second hand man of Eo Calanna, Kraeshir's assumption of the duties of leading the Seekers resulted in a new wave of expeditions into the depths of Sarea. Having served diligently throughout the fights against Nirya and Rakshasa Eight, bringing in the poisons of the otherworldly taint of the Faewild and diving into the depths of the former civilizations of Sarea. He lead the current expeditions to uncover more of the history and secrets of the isle, and guided new academics along their path. Retired to teach on the mainland.

Clementine.png

Seer Clementine Skarn

Deceased (1006-1031)
Former Captain of investigation appointed after Seer Calanna stepped down, Clementine Skarn was one of the most controverial Seers of Fort Urosil; A truth mage of seeming whimsy and immediate action. Few, however, can contest the deadly efficiency of his magical experience and knifeplay, responsible for bringing down the Syllthas clan and hunting out cultists aggressively and fiercely at the side of Seer Ivy's Grace and Seer Van'chiriel Enathrae. One of the heroes of rescuing the Great Spirit Sylva of the Undergrowth from Nirya and Rakshasa Eight, he was involved on the final push against the High Faerla's initial invasion. In the process of breaking Relkath's control over Sylva's Dream and the First Grove, he passed away in the year 1031 according to official reports.


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Castellan Maxwell Artwaltz

Retired (1009-1038)
Castellan of the Inner Keep, Maxwell is perhaps best known for being the logistics expert of Fort Urosil, having obtained a writ of dual citizenship between the Empire and the Realm in an attempt to foster goodwill. His supplies of the common troops and dispensation of funds have been a driving force following the retirement of Treasurer Mercury, and he remains the first contact for coin in the settlement. Formed Sarea's first fine dining restraunt, Max's Wellspring, on the first floor of the inner keep of Fort Urosil. He has been retired from the Council, but continues to serve over Fort supplies.

Owain.jpg

Seer Owain Skarn

Retired (1027-1044)
Urosil's one-eyed Knight of Hope. Originally an anima sent by the Arlandrian homeland to tend to the needs and growth of the misplaced children of Sylva, the aspiring Hero was welcomed into the walls of Urosil by the King of Hope under the banner of the Order of Seasons where he grew and fought in the hopes of a better Sarea. It is no secret that he called upon a divine light in the field of battle, though this strange illumination is far different from the art of evocation. Retiring, Owain Skarn returned to the mainland to visit his family, before moving to take his crusade directly into the Faewild.

Honor.png

Provost Marshal Honor Solana

Deceased (1038-1046)
Provost Marshal Honor Solana was a man who strove for peace at all costs. A native of Sarea, Honor had earned their position through over a decade of service to Fort Urosil. A veteran of the Demon War and the War of the Pyre Witch, Provost Honor settled into their role overseeing the occupation of Lett'Mora with their usual outlook; ambitious, efficient, and driven. Blind for his adult life, Honor utilized the ability to perceive the flow of mana and life, and a method of surface level empathy to connect to the world around him. Responsible for doing his utmost to bring every conflict to an end at the cost and danger to his own life, the Marshal died in the effort to break through to the sanctum of the Cloudwalker, Melous, to convince her to open her heart to humanity once more- Saving the life of another.


Sazha.jpg

Chronicler Sazha Bordeleau

Deceased (1027-1048)
Native of Aquitania, Sazha was a lionkin and accomplished Druid and Oneiromancer. As the Chronicler of the Fort of Urosil, she spent much of her time recording historical events for the annals of the Fort's library. A well-respected doctor, her credentials were earned under Tikale's esteemed tutelage. An effervescent empath, she was oft found bending an ear to hear the troubles of the people of Urosil and beyond. The foremost conductor on seeking out Sylva for a unity with Arlandria, the healer and doctor for those surging into the Faewild to unearth Vainglory and discorporate Rel'kath from beginning to end, Sazha Bordeleau's final moments would be in sacrificing her life and body for her companions storming the Viridian Gaol under the Mark of Unity.


Ana.png

Wealdwalker Captain Ana Ka'rimah

Deceased (1023-1048)
Former Commander in chief of the Wealdwalkers and bodyguard to the Council, Ana Ka'rimah was a woman of little mirth and intense presence. A former Imperial soldier, veteran of Kal Azul, she arrived in Sarea shortly after the year 1018 and immediately ingratiated herself among the Arlandrians, owing to the long history of mistreatment of Wildkin by the Empire. She rose over the years through the ranks and cultivated a personality of angry no-nonsense humorlessness, but a stern, protective streak towards her charges. Loyal to a fault and adhesive to the law, Ana Ka'rimah remained Fort Urosil's most dogged and aggressive force for direct action and intervention. Earning the Mark of Might in Nevanerro's games, though it would change hands to her successor to the post, she would die in the struggle against the Archdevil Omen, her soul ripped out amidst a blazing surefire of defiance in order to win the Dragons' freedom from the Viridian Gaol.